Peninsula Darts Organization 

Rules of Play 

Table of Contents 

Section 1 - Membership2
Section 2 - Seasonal Fees2
Section 3 - Equipment2
Section 4 - Time Factor, Postponements, and Late Players3
Section 5 - Beginning and Finishing a Game4
Section 6 - Scoring4
Section 7 - Competition Matches5
Section 8 - Competition Match Format6
Section 9  - Championship Matches8
Section 10 - Wins, Forfeits and Ties8
Section 11 - Personal Conduct8
Section 12 - Chalker Courtesy9
Section 13 - Protest Procedures9
Section 14 - Divisions9
Section 15 - Seasonal Expenses9
Section 16 - Awards10
Section 17 – Rating System10
Section 18 - Other Rules of Play13
Section 19 - Amendments13

 

 

 

 

 

 

 

 

 

Section 1 - Membership

 

  1. Membership in the Peninsula Darts Organization (PDO) is open to dart teams registered in PDO competition during organized seasonal play. 

  2. Member-teams must be sponsored by business establishments where facilities for dart league play have been provided; sponsors are known as the Home Venue, and teams act as agents/assignees of their sponsors for promotional benefit to the sponsor. 

  3. The sign-up sheets supplied by the PDO must be filled out completely at the start of each season with the names of the Captain and an alternate designated.  The teams will NOT be registered in the PDO unless the application is complete.

  4. To become a member of the PDO, a sign up sheet must be completed and the sponsor and membership dues must be paid. 

  5. PDO member-teams are entitled to cast one advisory vote per team at all Captains Meetings. 

  6. Any new player added to an existing team after the season has begun must be reported submitted to the board online and as an add-on by the respective Team Captain (or his representative) and payment-in-full must be received by the league treasurer within two weeks.  Failure of any of the above, the game(s) in which the player has played will be considered a forfeit loss.

  7. New players may be added prior to the start of a match and must be introduced to the opposing team captain and reported and/or added with the weekly results. 

  8. Last day to add a player to a team will be a date determined by the board prior to each season; it is typically the mid-point in the season. 

  9. If a team loses a player due to unforseen circumstances, a new player may be added to the team at the discretion of the Board of Directors. 

Section 2 - Seasonal Fees

  1. Dues are set at the beginning of each season by the Officers of the Board.  They shall be assessed to each member competing in that season’s activities.  The team’s dues must accompany the sign-up sheet and be received by the Membership Secretary no later than the Captain's Meeting at the start of the new season.

  2. Sponsor fees are to be paid at the time of registration and no later than the Captain's Meeting. Any matches played before payment-in-full is received for the team are considered forfeit losses. 

  3. It is the responsibility of the Captain of each team to obtain and deliver the required sponsor fee. 

  4. The “player fee” is paying for an individual not a spot on the team.  There are no refunds for players dropped that have played games during the season.  

Section 3 - Equipment

  1. ALL PDO COMPETITIONS (Including tournaments) must be played on standard bristle-type dart boards. Board placement is to correspond to the latest PDO advisement.   Current board placement is:

      1. Center of the bull to the floor is 5’8” 

      2. Face of the dart board to the front of the oche line 7’9-1/4 

      3. Center of the bull to the front of the oche line 9’7” and 7/16ths” (115.41 inches). 

  2. Sponsoring Pubs shall maintain at least the following number of PDO approved dart boards for each team registered for league play.  Dartboards deemed by the PDO as unplayable due to condition, space restrictions, or other reasons cannot be used to meet the minimum board requirement.

      1. 1 to 2 Association Teams, one board 

      2. 3 to 4 Association Teams, two boards 

      3. 5 to 6 Association Teams, three boards 

 

  1. Boards should be firmly anchored, be well lit to minimize shadows on the playing surface, and be positioned so that the board is readily visible by players without distraction to any thrower at any point of the game or match. 

  2. The scoreboard must be clearly visible and must be mounted in such a position that: 

      1. The scorekeeper is in close proximity without distracting the player. 

      2. The score can be easily read by the player, opponents, and spectators; 

      3. The scoreboard is within four (4) feet laterally and not more than a 45 degree angle from the dart board. 

  3. The spider (wires) must be legible and unbroken.  Double and triple rings must be within 1/16th of an inch of the official 3/8ths inch gap.

  4. A lateral distance of 18” at the 7’9-1/4,  8’6” and the 9’ lines measured from the outer diameter of the board (at numbers 6 or 11) must be clear of encumbrances, such as walls, shelves and tables.

  5. Lights must be affixed in such a way as to illuminate the board brightly, to reduce to a minimum the shadow cast by the darts, and to not physically impede the flight of the darts. 

  6. The conditions of the boards (wires, color flat surfaces, etc.) should not vary significantly from a majority of the boards in the PDO establishments. 

  7. When more than one match is being played on boards mounted on the same wall, there must be a minimum of 4' between centers of the boards in use.   The scoreboards must be placed so that the chalkers are not a distraction to the shooters on any active league board.

  8. The Captain of any team objecting to the condition of a "PDO approved" dart board may protest the match to the PDO officers within 24 hours following the playing of a match.  The PDO Board may void the match and reschedule it if the dartboard is found to be unacceptable.  Any sponsor not having acceptable boards shall forfeit all subsequent home games until acceptable boards are provided.

Section 4 - Time Factor, Postponements, and Late Players

  1. All league matches start at 7:30pm on the date and at the location scheduled unless otherwise agreed upon by the two Captains involved.  A 15 minute grace period shall be granted to all teams.  After the grace period play must begin.  If a team has fewer than the legal number of players required, then play shall continue as described in Section 8.4.

  2. A match may be postponed by either Captain by notifying the opposing Captain, either in person or by talking with him/her; email or voicemail does not count, at least 24 hours before the time the match is scheduled.  Matches may be postponed at any time by mutual consent of the Captains in a manner consistent with these rules.  The Captain requesting the postponement must notify the Board within 24 hours of the postponed match.  Postponed matches must be played within two (2) weeks of the original date.  The rescheduled match must be played at the location originally scheduled at a time and date agreed upon by both Captains consistent with these rules.  If the Captains are unable to agree on a date, the Board of Directors will make the final decision.

  3. Late Player Rule  -  A player arriving after a match has started, is ineligible for any “set” of games that has already begun.  The start of the set is defined as when the first diddle is thrown in the first game of the set (Game line-ups are outlined in section 8.2).  Examples are:

      1.  Late player shows up as players are shaking hands to start the 1001 game with the diddle already thrown. The late player cannot be added to the 1001 game, but can play the remainder of the matches.

      2. The late player shows up after the first singles game has started (first diddle is thrown), and the late player cannot play any of the singles games, but can start to play with the next set of games. 

Section 5 - Beginning and Finishing a Game

  1. At the beginning of each set of games, each Captain must write the names of the player for that set on their paper (in essence it is a blind exchange), and then exchange the piece of paper with the opposing Captain, at the same time, who then writes their opponent’s names upon the scoresheet.  This rule can be disregarded only upon the agreement of both Captains.

  2. Lineup changes and substitutions may not be made after they are written on the scoresheet without the consent of the opposing Captain. 

  3. All games shall be started by throwing for the center bull.  The visiting team’s thrower has the choice of throwing first or second for the bull.   The following rules apply to the “diddle”.

      1. Only players scheduled to play in that game may throw for the cork. 

      2. The cork shooter does not have to throw first in the game, however the players must follow the posted order once the game begins. 

      3. Should the first thrower’s dart enter either the inner or outer bull, the second thrower can request that the dart be pulled prior to his throw. 

      4. Should both players’ darts enter either the same bull, whether it be inner or outer, it is a tie, and all darts shall be removed from the board and both darts shall be thrown again with the original second thrower tossing first.  Any successive throws that are ties are re-thrown with the two players alternating who throws first.

      5. The dart must remain in the board in order to count.  Additional throws may be made when throwing the cork, until such time as the player’s dart remains in the board.  Should the second thrower dislodge the dart of the first, the re-throw will be made with the second thrower now throwing first.

      6. No thrown dart shall be touched (i.e. straightened or adjusted) in any manner until the scorekeeper has determined the closest dart to the middle. 

  4. When a game winning dart is thrown, any and all darts thrown subsequently shall not count for a score.  The players of the next scheduled game shall report to the board no later than 2 minutes after the winning dart has been pulled.  

Section 6 - Scoring

  1. Scorekeepers must be experienced dart players, acceptable to both teams Captains, and may inform a player how many points are scored and/or needed to finish only if asked, but NEVER in terms of suggested number combinations.  For example, you may say, only if asked, “You have 16 left,” not “You have a double 8 left.”

  2. Teams should alternate chalking the games beginning with the home team on the first game. 

  3. For a dart to score during a game, it must remain in the dart board until touched (but not removed) by the player.  The point of each scoring dart must be touching the bristle face of the board.  Darts embedded in other darts do not score unless their points are actually touching the face of the dart board.

  4. Any dart leaving the throwing hand while in the act of throwing and traveling beyond the extended throwing arm is counted as a thrown dart. 

  5. Any dart thrown by a player whose foot is over the oche line does not score and cannot be re-thrown. Throwers must have both feet behind the front of the oche line.  One warning must be made to the offending player’s Captain by the opposing Captain before this rule is invoked.

     

  6. No dart may be touched by another player, the scorekeeper, or a spectator prior to the decision of the scorekeeper.  This includes the “diddle” (cork).  The scorekeeper will record the score made on each turn as well as the cumulative score.  The scorekeeper may pull a single or double bull during the diddle if the opposing player requests it.  All darts must be pulled from the board if a re-diddle is to be thrown.

  7. The scorer announces the score made on each turn.  It is the responsibility of the PLAYER to verify his score before removing his darts from the board.  The score remains as written if any darts have been removed from the board.  Errors must stand as written unless corrected prior to the beginning of that player’s next throw.  In case of doubles or team matches, such errors must be rectified prior to the turn of any partner / player on the same team.  In the case of Cricket games, the score should be corrected prior to the opponents throw.

  8. If a player touches or pulls his thrown darts prior to throwing the third dart, the dart(s) thrown shall count and his turn is ended. 

  9. In ALL cases the darts speak for themselves. 

  10. In doubles or team events, no player may throw until each of his teammates have completed his throw.  The first player throwing out of turn shall receive a score of zero points for that round and his team shall forfeit that turn.

Section 7 - Competition Matches

  1. The visiting team has the choice of the dart board for the match.   If more than one match is scheduled for a Venue, then the visiting Captains shall "draw lots" for the first choice of a board.

  2. No later than 30 minutes prior to a scheduled match, the Venue management should clear the board(s) of public play, making them available for practice by the PDO teams scheduled for competition. 

  3. Practice between games during matches shall be limited to the players in the next scheduled game, limited to nine (9) darts per thrower, or two (2) minutes overall per team. 

  4. ALL scheduled games must be played in order for a match to count. 

  5. Final standings are determined by the best record after all scheduled matches have been completed. 

  6. Should a team drop out of the schedule before the halfway point in the season, all games (matches) involving that team will be erased in the standings, and the dropped team will be regarded as a "bye" for the rest of the season. 

  7. Should a team drop out of the schedule after the halfway point in the season, all games (matches) played against that team will be "as scored" and games not played shall be regarded as a "Forfeit".  (See section 9 regarding forfeit rules).

  8. Following each match, scores must  be reported online by both captains (or their designees) within forty-eight (48) hours. Teams that do not report scores in a timely manner will not have any chance of rebuttal of what the other team has submitted.  If neither team submits their scores on time, then both teams shall receive forfeit losses.

  9. Match schedules will be furnished to all team Captains and Sponsoring Venus for posting. 

  10.  Matches played with non-paid players are subject to forfeiture at the discretion of the Board of Directors.

     

  11. The Board of Directors may review team sign-up applications as they are received prior to seasonal competition and assign teams or individual dart players to a "minimum league" level due to competition achievement.   The PDO will make all reasonable attempts to avoid "sandbagging" whenever possible.

  1. Teams will be moved up or down based primarily on their performance during the previous season. Teams that win their League or Division during the Regular Season or during the Playoffs will be the first teams considered for moving up. The addition of new players may be used as a mitigating factor for a team that might be moved down. 

  2. New teams will generally begin in the lowest league, unless information regarding the members of said team warrants placing that team in a higher league. 

  3. Any team making the playoffs during the previous season may be considered for moving up the following season. Teams that miss the playoffs may be considered for moving down a division. 

  4. The All-Star team to represent the League will be determined by the Board of Directors. 

Section 8 - Competition Match Format

  1. Match formats shall be agreed by the PDO Board of Directors (generally at the annual meeting for the forthcoming 12-month year).   The PDO Board has the right to make modifications to the league format if necessary.

  2. The match/game format for each division is as follows: 

    1.    A Division

      1. Team 1001 

      2. Cricket Doubles  

      3. Cricket Doubles  

      4. 501 Singles  

      5. 301 Singles 

      6. Cricket Singles 

      7. 501 Singles 

      8. Triples 701  

      9. 501 Singles  

      10. 301 Singles 

      11. Cricket Singles 

      12. 501 Singles 

      13. Doubles 501  

      14. Doubles 501  

      15. Triples Cricket 

 

 

 

    1.   B Division

      1. Team 2001 

      2. Cricket Doubles  

      3. Cricket Doubles  

      4. 501 Singles  

      5. 301 Singles 

      6. Cricket Singles 

      7. Triples 701  

      8. 501 Singles  

      9. 301 Singles 

      10. Cricket Singles 

      11. Doubles 501  

      12. Doubles 501  

      13. Triples Cricket 

    1.   C-Z Divisions

      1. Team 801  

      2. 501 Doubles  

      3. 501 Doubles  

      4. 301 Singles  

      5. Cricket Singles 

      6. Cricket Doubles  

      7. Cricket Doubles  

      8. Triples 701 

      9. Cricket Doubles  

      10. 501 Doubles  

      11. Triples Cricket 

  1. A player may only play in one game per set. Any two players may only be paired together once in any of the doubles games of the same type (501 or Cricket). 

  2. “Blinds” - A "Blind” may be played at the election of a Team Captain who has less than four (4) players present in lieu of a postponement or forfeit.  “Blind” is entered on the scoresheet wherever the missing player’s name would have been written and is treated in the following manner:

    1.  Each singles game marked with “Blind” is treated as a forfeit.

    2.  For a Doubles game, the game is played with one player against two players, with the one-player team skipping a turn. (This represents the team member named “Blind” scoring zero (0).)

    3.  For the team games, the total numbers of players, including “Blinds”, are marked for shooting order to total four players.  Each player named “Blind” scores zero (0) for each turn.  The number of players on the opposing team is of no consequence.  The opposing team will have two (2) players throw back-to-back when it is the "Blind" player's turn.

       

    4. If a team with three (3) players chooses not to play with a “Blind”, then the match is a forfeit loss for that team. 

  3. For details of a "Forfeit" match, refer to section 10. 

 

Section 9  - Championship Matches

  1. As soon as possible after the completion of the regularly scheduled season, the top two (2) or four (4) teams in each division will play off for the League Championship. 

  2. Match formats shall be the same as the division of play as mentioned in Section 8.2 

  3. The Rules of Play shall not vary significantly from regular season play. 

  4. In the event of a tie between playoff teams, see Section 10 - Wins, Forfeits and Ties. 

Section 10 - Wins, Forfeits and Ties

  1. Teams winning the most games in a match (forfeits are wins) receive one match win in the standings; losing teams receive one match loss.  If a team does not show up, or shows up with less than the minimum number of required players, then refer to section 8.4 for playing with less than 4 (four) players per team.  A team receiving a forfeit win shall be awarded one match win, while the forfeiting team shall be awarded one match loss.

  2. Any team that forfeits two or more matches in a single season may be dropped from the league at the discretion of the Board of Directors. 

  3. Ties - In the event that two (2) or more teams are tied, the following tie-break rules shall be applied using all teams involved in said tie.  For multiple team ties, the rules shall be applied to the remaining teams after one of the tie-breaks has been met.

      1. Head-to-Head Match wins. 

      2. Head-to-Head Game wins. 

      3. Overall Game wins 

      4. Playoff match between all teams involved to be played no later than the Wednesday following the last regularly scheduled league match. 

  4. Games wins to be awarded during a forfeit shall be the higher of 50% + 1 of the games for the division in which said teams play or the current game winning % against the team the forfeit is against.  The team receiving the forfeit loss shall receive the opposite number of games as the winner of the forfeit.

Section 11 - Personal Conduct

  1. Gambling is neither sanctioned nor authorized at PDO events. 

  2. Physical violence, threats of physical violence, heckling, harassment, including indirect actions, such as loud and/or boisterous talking, standing or moving in the throwers field of vision, standing too close to the thrower etc… will not be tolerated, and are considered just cause for protest.  (See Section 13 for protest procedures)

  3. When a person is shooting, all other persons must stand behind the shooter and at least two feet away according to the best venue accommodations and player's reasonable discretion. 

  4. In order to compete in a league match, a player must be in good standing with the PDO. 

  5. The Board shall be empowered to levy penalties for any infractions.  Repeated evidence of unsportsmanlike conduct by any individual team shall be considered just cause for probation, suspension, expulsion, or any other penalty the Board sees fit to impose.

 

Section 12 - Chalker Courtesy

  1. Chalkers for each game should be appointed and monitored by each captain. Chalking should be rotated in an alternating fashion, beginning with the home team. 

  2. When chalking: 

      1. Do not talk 

      2. Stand still until all darts are thrown 

      3. Face the scoreboard and do not look at the shooter. 

      4. Do not lean out to see where a dart is or follow the darts with your body or head 

      5. Do not call out the score of a dart unless asked 

      6. Do not tell the shooter what to shoot.  

      7. Do not suggest combinations of numbers to finish the game 

      8. Do not show any signs of disgust or excitement while scoring 

      9. When changing chalkers, stay within your own area. 

      10. Should any chalking distractions arise, they should be policed and addressed by the captains.  Repeated violations by a single chalker may be grounds for protest.

Section 13 - Protest Procedures

  1. Only Captains and Co-Captains may file protests by notifying at least one of the members of the Board.  Protests may be initiated by telephone or email to the board within 24 hrs.  The board, upon notification of intent to protest, will email both captains to notify them that the protest procedure has been initiated.

  2. Details must be submitted in writing to the board no later than five days after the alleged infraction took place, or the protest will be considered invalid. Email to board@pdo.bayareadarts.net is acceptable. 

  3. If a protest arises during the course of a match or any part of the games thereof which cannot be resolved by both Captains, the teams should proceed with the game.  All matches should still be played to their completion.

  4. Upon any board decision regarding said protest, the board shall inform both captains as to the board's final decision. 

Section 14 - Divisions

  1. The PDO divisions are to be divided such that teams of the various proficiencies are placed in advanced, intermediate and the novice leagues.  These are designated by alpha-numeric classifications.  If divisions need to be added due to the number of new players, then they will be added at the bottom level and all divisions adjusted if necessary.

  2. As a general rule, the two top teams from each division in the season will move to the next higher division for the next season's play.  The two bottom teams will be moved down one division.  The Board will also assess the ability of individual players on each team in order to prevent players from shooting in a division classified lower than their demonstrated ability.

Section 15 - Seasonal Expenses

  1. As a general rule, expenses shall be budgeted as follows: 

Section 16 - Awards

  1. Trophies will be awarded to teams under the following circumstances. In the event that one team qualifies for more than one team trophy, only one trophy will be presented. 

    1. Regular season League or Division winning teams; 

    2. Regular season League or Division runners-up; 

    3. Playoff Champion. 

  2. Individual Awards shall be awarded for the following achievements during regular-season play. 

    1. High-On, in each Division 

    2. High-Out, in each Division 

    3. High-Scores  

    4. Most Highlites  in each Division

    5. Most Improved Player, in each  Division

    6. Rookie of the Year, in each Division 

    7. Highest Individual Win % in each Division 

  3. Special Events/Tournaments - Awards provided at the discretion of the Board. 

Section 17 – Rating System

  1. New players receive a provisional rating based on their division of play. 

      1. New A Division Players receive an initial rating of 1900;

      2. New B Division Players receive an initial rating of 1700;

      3. New C Division Players receive an initial rating of 1500;

      4. New D-Z Division Players receive an initial rating of 1300;

  2. Ratings and Rankings are defined as follows: 

      1. Senior Master - Any player rated 2600 and up;

      2. Master - Any player rated between 2400 and 2599;

      3. Expert - Any player rated between 2100 and 2399;

      4. A Player - Any player rated between 1800 and 2099;

      5. B Player - Any player rated between 1600 and 1799;

      6. C Player - Any player rated between 1400 and 1599;

      7. D Player - Any player rated between 1200 and 1399;

      8. E Player - Any player rated between 1000 and 1199;

      9. Novice - Any player rated 999 and below;

  3. Individual player ratings will change based on match play in singles, doubles, and triples games along with points for highlites. 

  4. Player Ratings stay with the player and carryover from season to season. 

      1. If a player does not play in 2 consecutive seasons, when said player returns to League play, their rating gets reset as per section 17.1 

  5. Singles calculations

The following table details the change in rating based on the current rating of each player at the time a match is played. Each Player receives the points listed below. + points for winning, - points for losing. 

Both Players Rated Under 2200 Either Player Rated 2200 or Above
Difference in Player Ratings Higher Rated Player Wins Lower Rated Player Wins Higher Rated Player Wins Lower Rated Player Wins
0-32 16 16 8 8
33-64 15 17 8 8
65-96 14 18 7 9
97-128 13 19 7 9
129-160 12 20 6 10
161-192 11 21 6 10
193-224 10 22 5 11
225-256 9 23 5 11
257-288 8 24 4 12
289-320 7 25 4 12
321-352 6 26 3 13
353-384 5 27 3 13
385-416 4 28 2 14
417-448 3 29 2 14
449-480 2 30 1 15
481 and up 1 31 1 15
  1. Doubles calculations

The following table details the change in rating based on the combined current rating of each doubles team at the time a match is played. Each Player receives the points listed below. + points for winning, - points for losing. 

Both Teams Rated Under 4400 Either Team Rated 4400 or Above
Difference in Teams Average Ratings Higher Rated Teams Wins Lower Rated Teams Wins Higher Rated Teams Wins Lower Rated Teams Wins
0-32 8 8 4 4
33-64 8 8 4 4
65-96 7 9 3 4
97-128 7 9 3 4
129-160 6 10 3 5
161-192 6 10 3 5
193-224 5 11 2 5
225-256 5 11 2 5
257-288 4 12 2 6
289-320 4 12 2 6
321-352 3 13 1 6
353-384 3 13 1 6
385-416 2 14 1 7
417-448 2 14 1 7
449-480 1 15 1 7
481 and up 1 15 1 7

 

  1. Triples calculations

The following table details the change in rating based on the combined current rating of each triples team at the time a match is played. Each Player receives the points listed below. + points for winning, - points for losing. 

Both Teams Rated Under 6600 Either Team Rated 6600 or Above
Difference in Teams Average Ratings Higher Rated Teams Wins Lower Rated Teams Wins Higher Rated Teams Wins Lower Rated Teams Wins
0-32 5 5 2 2
33-64 5 5 2 2
65-96 5 6 2 3
97-128 5 6 2 3
129-160 4 6 2 3
161-192 4 7 2 3
193-224 4 7 2 3
225-256 3 7 1 3
257-288 3 8 1 4
289-320 3 8 1 4
321-352 2 8 1 4
353-384 2 9 1 4
385-416 2 9 1 4
417-448 1 9 1 4
449-480 1 10 1 5
481 and up 1 10 1 5

 

  1. Bonus points shall be added to all Ratings for highlights earned in all games played in any regular-season Organization sponsored event, as follows: 

      1. 1 Point - A score of 95-139 in any '01 game

        •  120-139 in 'A' Division

      2. 2 Points - A score of 140-170 in any '01 game

      3. 3 Points - A score of 171-180 in any '01 game

      4. 1 Point - An on or out of 75-99 in any '01 game

        •  Only in 'B-Z' Division.  Not allowed for 'A' Divsiion.

      5. 2 Points - An on or out of 100-129 in any '01 game

      6. 4 Points - An on or out of 130-160 in any '01 game

      7. 6 Points - An on or out of 161-170 in any '01 game

      8. 1 Point - A score of C5-C7 in any Cricket Game

        •  C5 & C6 not allowed in 'A' division.

      9. 2 Points - A score of C8 in any Cricket Game

      10. 4 Points - A score of C9 in any Cricket Game

      11. 1 Point - A score of 3 or 4 Bulls in any Cricket Game

        •  3 Bulls not allowed in 'A' Division.

      12. 2 Points - A score of 5 Bulls in any Cricket Game

      13. 4 Points - A score of 6 Bulls in any Cricket Game  

  2. Highlites for Cricket games MUST be scoring marks in Cricket

      1. ex: Your opponent has 20s closed, you have 1 (one) mark on 20s from your first throw.   On your next throw, you hit a triple 20, a triple 19, and a single 18.  You have only scored 6 (six) scoring marks:  2 (two) to close 20s, 3 (three) to close 19s, and 1 on the 18s.   Record this as a C6.

 

Section 18 - Other Rules of Play

  1. Any rule not addressed in these rules, shall default to the ADO (American Darts Organization) rules of play. 

 

Section 19 - Amendments

  1. Amendments to these rules may be made at any time by the PDO Board of Directors.